Init
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.pio
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.vscode/.browse.c_cpp.db*
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.vscode/c_cpp_properties.json
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.vscode/launch.json
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.vscode/ipch
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Vendored
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{
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// See http://go.microsoft.com/fwlink/?LinkId=827846
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// for the documentation about the extensions.json format
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"recommendations": [
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"platformio.platformio-ide"
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],
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"unwantedRecommendations": [
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"ms-vscode.cpptools-extension-pack"
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]
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}
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This directory is intended for project header files.
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A header file is a file containing C declarations and macro definitions
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to be shared between several project source files. You request the use of a
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header file in your project source file (C, C++, etc) located in `src` folder
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by including it, with the C preprocessing directive `#include'.
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```src/main.c
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#include "header.h"
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int main (void)
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{
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...
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}
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```
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Including a header file produces the same results as copying the header file
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into each source file that needs it. Such copying would be time-consuming
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and error-prone. With a header file, the related declarations appear
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in only one place. If they need to be changed, they can be changed in one
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place, and programs that include the header file will automatically use the
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new version when next recompiled. The header file eliminates the labor of
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finding and changing all the copies as well as the risk that a failure to
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find one copy will result in inconsistencies within a program.
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In C, the usual convention is to give header files names that end with `.h'.
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It is most portable to use only letters, digits, dashes, and underscores in
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header file names, and at most one dot.
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Read more about using header files in official GCC documentation:
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* Include Syntax
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* Include Operation
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* Once-Only Headers
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* Computed Includes
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https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html
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+46
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This directory is intended for project specific (private) libraries.
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PlatformIO will compile them to static libraries and link into executable file.
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The source code of each library should be placed in a an own separate directory
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("lib/your_library_name/[here are source files]").
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For example, see a structure of the following two libraries `Foo` and `Bar`:
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|--lib
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| |
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| |--Bar
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| | |--docs
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| | |--examples
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| | |--src
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| | |- Bar.c
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| | |- Bar.h
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| | |- library.json (optional, custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html
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| |
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| |--Foo
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| | |- Foo.c
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| | |- Foo.h
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| |
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| |- README --> THIS FILE
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|
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|- platformio.ini
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|--src
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|- main.c
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and a contents of `src/main.c`:
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```
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#include <Foo.h>
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#include <Bar.h>
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int main (void)
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{
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...
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}
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```
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PlatformIO Library Dependency Finder will find automatically dependent
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libraries scanning project source files.
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More information about PlatformIO Library Dependency Finder
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- https://docs.platformio.org/page/librarymanager/ldf.html
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; PlatformIO Project Configuration File
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;
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; Build options: build flags, source filter
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; Upload options: custom upload port, speed and extra flags
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; Library options: dependencies, extra library storages
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; Advanced options: extra scripting
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;
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; Please visit documentation for the other options and examples
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; https://docs.platformio.org/page/projectconf.html
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[env:nanoatmega328]
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platform = atmelavr
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board = nanoatmega328
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framework = arduino
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lib_deps =
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gyverlibs/GyverOS@^1.2.1
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arduino-libraries/Servo@^1.2.1
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thomasfredericks/Bounce2@^2.72
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+114
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#include <Arduino.h>
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#include <GyverOS.h>
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#include <Servo.h> // servo library
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#include <Bounce2.h>
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#define DEBUG 0
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#define LED_PIN 13
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#define ESC_PIN 9
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#define RECEIVER_ESC_PIN 5
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#define ESC_NEUTRAL_POSITION 1500
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#define ESC_NEUTRAL_POSITION_THRESHOLD 40
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#define PEDAL_MAX_THROTTLE 1800
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#define PEDAL_PIN 6 // Пин, куда подключена педаль машины
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#define MAX_SPEED_POTENTIOMETER_PIN A0 // Пин потенциометра регулировки скорости с педали
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GyverOS<5> OS; // указать макс. количество задач
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Servo esc; // servo name
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Bounce2::Button pedal_button = Bounce2::Button();
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int pedal_state = 0;
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// обработчики задач
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void replicate_receiver_for_esc() {
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// выводит свой период в порт
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if (DEBUG){
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static uint32_t ms;
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Serial.println(millis() - ms);
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ms = millis();
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}
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int current_receiver_esc_value = pulseIn(RECEIVER_ESC_PIN, HIGH, 25000);
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if (current_receiver_esc_value == 0)
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{
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current_receiver_esc_value = ESC_NEUTRAL_POSITION;
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}
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//work mode
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digitalWrite(LED_PIN, !digitalRead(LED_PIN));
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if (abs(current_receiver_esc_value - ESC_NEUTRAL_POSITION) < ESC_NEUTRAL_POSITION_THRESHOLD)
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{
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if (DEBUG){
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Serial.println("Receiver ESC in neutral."); // Print the value of
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}
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if (pedal_button.isPressed()){
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pedal_state++;
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if (pedal_state > 100){
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pedal_state = 100;
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}
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//read max speed settings
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int rotate_value = analogRead(MAX_SPEED_POTENTIOMETER_PIN);
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int max_speed_ms = map(rotate_value, 0, 1023, ESC_NEUTRAL_POSITION, PEDAL_MAX_THROTTLE);
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int pedal_esc_state = map(pedal_state, 0, 100, ESC_NEUTRAL_POSITION, max_speed_ms);
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if (DEBUG){
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Serial.print("Pedal is pressed; state: ");
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Serial.print(pedal_state);
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Serial.print(" max speed value: ");
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Serial.print(max_speed_ms);
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Serial.print(" esc state: ");
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Serial.println(pedal_esc_state);
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}
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esc.writeMicroseconds(pedal_esc_state);
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}else{
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esc.writeMicroseconds(ESC_NEUTRAL_POSITION);
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}
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}
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else
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{
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pedal_state = 0;
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if (DEBUG){
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Serial.print("Receiver ESC channel 2:"); // Print the value of
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Serial.println(current_receiver_esc_value); // each channel
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}
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esc.writeMicroseconds(current_receiver_esc_value);
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}
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}
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void setup() {
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Serial.begin(9600);
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pinMode(LED_PIN, OUTPUT);
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// подключаем задачи (порядковый номер, имя функции, период в мс)
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OS.attach(0, replicate_receiver_for_esc, 40);
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//attach esc
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esc.attach(ESC_PIN);
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esc.writeMicroseconds(ESC_NEUTRAL_POSITION); // Turn the motor from the android app
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//attach receiver
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pinMode(RECEIVER_ESC_PIN, INPUT); // Set our input pins as such
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//attach pedal
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pedal_button.attach( PEDAL_PIN, INPUT_PULLUP ); // USE EXTERNAL PULL-UP
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pedal_button.interval(5);
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pedal_button.setPressedState(LOW);
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//attach max speed potentiometer
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pinMode(MAX_SPEED_POTENTIOMETER_PIN, INPUT);
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}
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void loop() {
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// put your main code here, to run repeatedly:
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OS.tick(); // вызывать как можно чаще, задачи выполняются здесь
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//check bounce
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pedal_button.update();
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// OS.getLeft() возвращает время в мс до ближайшей задачи
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// на это время можно усыпить МК, например при помощи narcoleptic или GyverPower
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// для примера просто поставим delay на это время
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delay(OS.getLeft());
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}
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+11
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This directory is intended for PlatformIO Test Runner and project tests.
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Unit Testing is a software testing method by which individual units of
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source code, sets of one or more MCU program modules together with associated
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control data, usage procedures, and operating procedures, are tested to
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determine whether they are fit for use. Unit testing finds problems early
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in the development cycle.
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More information about PlatformIO Unit Testing:
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- https://docs.platformio.org/en/latest/advanced/unit-testing/index.html
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