auth
.NET Core Desktop / build (Debug) (push) Has been cancelled

This commit is contained in:
kislovdm
2026-04-27 01:46:52 +03:00
parent a4fc8c047a
commit ace23b954e
4 changed files with 77 additions and 6 deletions
+45 -1
View File
@@ -1,4 +1,5 @@
using System;
using System.Threading;
using System.Windows.Forms;
using MonsterMonitor.UI;
@@ -6,9 +7,21 @@ namespace MonsterMonitor
{
internal static class Program
{
private const string SingleInstanceMutexName = @"Global\MonsterMonitor_v2_SingleInstance";
private const string ActivateEventName = @"Global\MonsterMonitor_v2_Activate";
[STAThread]
private static void Main()
{
var createdNew = false;
using (var mutex = new Mutex(true, SingleInstanceMutexName, out createdNew))
{
if (!createdNew)
{
TrySignalExistingInstance();
return;
}
Application.ThreadException += (sender, args) =>
{
MessageBox.Show(
@@ -29,7 +42,38 @@ namespace MonsterMonitor
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new MainForm());
using (var activateEvent = new EventWaitHandle(false, EventResetMode.AutoReset, ActivateEventName))
{
var form = new MainForm();
ThreadPool.RegisterWaitForSingleObject(
activateEvent,
(state, timedOut) =>
{
var mainForm = state as MainForm;
mainForm?.RestoreAndActivateFromExternalSignal();
},
form,
Timeout.Infinite,
false);
Application.Run(form);
}
}
}
private static void TrySignalExistingInstance()
{
try
{
using (var activateEvent = EventWaitHandle.OpenExisting(ActivateEventName))
{
activateEvent.Set();
}
}
catch
{
// Если не удалось отправить сигнал, просто завершаем второй инстанс.
}
}
}
}