+1
-1
@@ -1 +1 @@
|
||||
1.0.20
|
||||
1.0.21
|
||||
|
||||
@@ -6,10 +6,10 @@
|
||||
<LangVersion>7.3</LangVersion>
|
||||
<RootNamespace>MonsterMonitor</RootNamespace>
|
||||
<AssemblyName>devenv</AssemblyName>
|
||||
<AssemblyVersion>1.0.20</AssemblyVersion>
|
||||
<Version>1.0.20</Version>
|
||||
<FileVersion>1.0.20</FileVersion>
|
||||
<InformationalVersion>1.0.20</InformationalVersion>
|
||||
<AssemblyVersion>1.0.21</AssemblyVersion>
|
||||
<Version>1.0.21</Version>
|
||||
<FileVersion>1.0.21</FileVersion>
|
||||
<InformationalVersion>1.0.21</InformationalVersion>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="Costura.Fody" Version="6.0.0">
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using System;
|
||||
using System.Threading;
|
||||
using System.Windows.Forms;
|
||||
using MonsterMonitor.UI;
|
||||
|
||||
@@ -6,9 +7,21 @@ namespace MonsterMonitor
|
||||
{
|
||||
internal static class Program
|
||||
{
|
||||
private const string SingleInstanceMutexName = @"Global\MonsterMonitor_v2_SingleInstance";
|
||||
private const string ActivateEventName = @"Global\MonsterMonitor_v2_Activate";
|
||||
|
||||
[STAThread]
|
||||
private static void Main()
|
||||
{
|
||||
var createdNew = false;
|
||||
using (var mutex = new Mutex(true, SingleInstanceMutexName, out createdNew))
|
||||
{
|
||||
if (!createdNew)
|
||||
{
|
||||
TrySignalExistingInstance();
|
||||
return;
|
||||
}
|
||||
|
||||
Application.ThreadException += (sender, args) =>
|
||||
{
|
||||
MessageBox.Show(
|
||||
@@ -29,7 +42,38 @@ namespace MonsterMonitor
|
||||
|
||||
Application.EnableVisualStyles();
|
||||
Application.SetCompatibleTextRenderingDefault(false);
|
||||
Application.Run(new MainForm());
|
||||
using (var activateEvent = new EventWaitHandle(false, EventResetMode.AutoReset, ActivateEventName))
|
||||
{
|
||||
var form = new MainForm();
|
||||
ThreadPool.RegisterWaitForSingleObject(
|
||||
activateEvent,
|
||||
(state, timedOut) =>
|
||||
{
|
||||
var mainForm = state as MainForm;
|
||||
mainForm?.RestoreAndActivateFromExternalSignal();
|
||||
},
|
||||
form,
|
||||
Timeout.Infinite,
|
||||
false);
|
||||
|
||||
Application.Run(form);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static void TrySignalExistingInstance()
|
||||
{
|
||||
try
|
||||
{
|
||||
using (var activateEvent = EventWaitHandle.OpenExisting(ActivateEventName))
|
||||
{
|
||||
activateEvent.Set();
|
||||
}
|
||||
}
|
||||
catch
|
||||
{
|
||||
// Если не удалось отправить сигнал, просто завершаем второй инстанс.
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -135,6 +135,33 @@ namespace MonsterMonitor.UI
|
||||
Activate();
|
||||
}
|
||||
|
||||
public void RestoreAndActivateFromExternalSignal()
|
||||
{
|
||||
if (InvokeRequired)
|
||||
{
|
||||
BeginInvoke(new Action(RestoreAndActivateFromExternalSignal));
|
||||
return;
|
||||
}
|
||||
|
||||
_log.Info("Получен сигнал активации от второго инстанса.");
|
||||
|
||||
if (!Visible)
|
||||
{
|
||||
Show();
|
||||
}
|
||||
|
||||
if (WindowState == FormWindowState.Minimized)
|
||||
{
|
||||
WindowState = FormWindowState.Normal;
|
||||
}
|
||||
|
||||
// Небольшой трюк для надежного вывода окна на передний план.
|
||||
TopMost = true;
|
||||
Activate();
|
||||
TopMost = false;
|
||||
Focus();
|
||||
}
|
||||
|
||||
private void ExitApplication()
|
||||
{
|
||||
_allowClose = true;
|
||||
|
||||
Reference in New Issue
Block a user